Source of the law

The law is based on ancient guidelines, suggestions, mods'/admins' rulings and common sense.

Below are described the server's rules. Breaking these rules can result in punishment, ranging in severity based on the act, those involved and their history.


  1. Grief/grieb - “Griefing is the act of irritating and angering people in video games through the use of destruction, construction, or social engineering.”
  2. People - players ingame, human or else.
  3. Ban evasion - evading a ban by playing on another account while banned in any account you own. Proxy usage by unidentified players can be suspected as a ban evasion.
  4. Doxxing - “Doxing or doxxing (from dox, abbreviation of documents) is the Internet-based practice of researching and broadcasting private or identifying information (especially personally identifying information) about an individual or organization.”
  5. Landrun - An event in which a nation or a settlement claim more land than they can fill, or is reasonably sound to claim within the a timeframe.

General Rules

  1. No malicious griefing. Griefing may result in a ban, from 1 day in minor cases and can be a permaban in case of repeated griefings. The griefer may also be fined for stolen blocks, the fine may either be items from his chest, inventory or blocks taken directly from his buildings.
  2. Don't go around killing people at random. Exception to this rule can be found in PVP and nation Rules and battle agreements. Breaking this rule can result in a ban, depending on the severity. Spawnkillings are considered especially heinous.
  3. No hacks - flyhack, speedhack, x-ray, radar or any client-side addition to the game deemed a hack are illegal. When in doubt, ask. Breaking this rule can result in a ban, depending on the effect the hax usage has had on the game. Use a normal client. Using a modified client (for minimap/HP and effects viewing of enemies et cetera) is illegal unless all the parties involved in the war agreed on it.
  4. No lag machines - lag machines are illegal. They may be destroyed without informing the owner. Maliciously building a lag machine to slow the server can result in a ban.
  5. No duplication - Duplication of items of any kind are illegal. Duplications will results in confiscation of items and a ban, ranging on duration and significance of dupe.
  6. Killing any kind of mob that resides in a defined territory of another player is illegal without permission. Exception to this are hostile mobs that naturally spawned in the area during a wanderer's travel and began attacking the wanderer.
  7. No ban evasion. Ban evasions may results in long bans, possibly a permaban, as this undermines the legal system of the server.
  8. No stealing accounts or impersonations. IRC is considered part of the game for the purpose of impersonation. Asking for a password reset for an account that isn't yours is a theft attempt. Pretending to be someone else to people ingame, while in IRC, is considered an impersonation. Breaking this rule can result in a long ban and even a permaban, as this is faux and sabotage of the truth.
  9. Don't lie to the staff about said activities. Obstruction of justice will not be tolerated. Lying about your own misdeeds, or trying to incriminate an innocent person is illegal.
  10. No doxxing - doxxing may result in a ban.
  11. Languages for public chat ingame or in #chat IRC are the server's official languages. Conversing in other languages may result in a mute.

Statute of limitations doesn't exist.

Settlement Rules

Settlements are claimed territories established with a border or limited area of sovereignty usually held only by a small group of people or even just one person. These are much more common than nations, but have no privileges at this time besides a right of eminent domain. Settlements are to be added to the settlements page. Settlements' pages in the wiki will be written in one of the server's official languages, pages in other languages will not be considered official and are to be written separately.

  1. A settlement should have a leader and defined borders. Having no leaders / multiple leaders may pose difficulties in the future regarding the status of the settlement. Settlements that landrun may be forcibly reduced.
  2. Settlements cannot claim land already claimed by another settlement or nation, or any land reserved for Spawn Area or other Server projects. Ask the staff when in doubt. Claiming already existent buildings without the owner's consent will generally not be allowed, but there may be exceptions.
  3. An apolitical group of players or a sole player creating several settlements is legal, but should be done reasonably and can be culled to allow more space for other players.
  4. Settlements by themselves are always apolitical.
  5. Settlements can expand (naturally) by building or merging and update their borders.
  6. Settlements can split, if its residents disagree on the nature of the split they may appeal to the staff.

PVP and Nation Rules

Nations are political entities that players can work together to form. Nations allow groups of players to claim land as their own, as well as to role play and fight wars that would otherwise be considered griefing. Though players are given a lot of latitude to play how they like, there are certain guidelines players must follow if they wish to be given and to retain the special privileges afforded to nations. Nations' pages in the wiki will be written in one of the server's official languages, pages in other languages will not be considered official and are to be written separately.

  1. A group of three or more players may form a nation.
  2. Nations must consists of at least one visible settlement (the capital) and a clan approved by a moderator.
  3. Nations in general will be given precedence in claims over apolitical settlements and they can claim far more.
  4. Note that if a nation's Clan becomes inactive, or if its member numbers drops below the threshold for maintaining nationhood, the nation may be considered dissolved. Nations may also voluntarily choose to revert to settlements with the approval of the staff, however they must be at peace. If at any time the Arbiter deems these requirements to not be met, the Arbiter may vote to dissolve a nation into a settlement.
  5. Any member of any nation may freely engage in PVP with any other member of any other nation (regardless of the two nations' diplomatic relations), but only outside the territory of apolitical entities (e.g. apolitical settlements, public farms not within a nation's border, spawn) Exceptions to the rule can be made with assent of all warring parties.
  6. Any member of a nation may request an apolitical player to leave that nation's territory. If the player does not comply with this request, he may be legally killed (political players may be fought with according to previous rule, so that can be an ultimatum for not leaving).
  7. The player must be given a reasonable amount of time to leave the territory, e.g. by walking away. Giving a warning and then immediately assaulting the player before they can react, and similar abuses, will lead to a ban.
  8. Neutral or apolitical players who become collateral damage during a battle (on national territory) have only themselves to blame. If a battle is going on, players who do not want to get involved should hide, log out, or leave the area.
  9. Any items looted from civilians thus killed are to be returned with the exception of gear and weapons.
  10. Griefing by nationals done as part of the war to other nationals is more acceptable (breaching walls, attacking bases, looting etc). Excessive griefing for the sake of griefing is still illegal.
  11. Players may be banned from political activity for any period of time if their crimes are of a political nature.
  12. Create your nation according to the template.
  13. Create and maintain an up to date census of your nation.

Independent Settlements Clarification

Independent Settlements are made up of one or more players that have decided to build together under one name. Settlements are independent entitites tied to their builder(s) and are not part of political play as long as they aren't part of a nation or heavily affiliated with it (shared members, a settlement whose territory was given by a nation, de facto client states et cetera).

Disputes between independent settlements are mediated by the mods, unless all parties involved agree to resolve the matter by themselves.

Independent settlements may not:

  • Legitimately claim land beyond the area they are occupying.
  • Be declared war upon by a nation.
  • Attack nations or other settlements.

Independent settlements may:

  • Have any number of inhabitants.
  • Create a page under the /settlements: tag.
  • Claim land for future projects; however this claim expires if no visible progress is made in due time by the judgement of the administration of the server.
  • Choose to become part of a nation with the agreement of all of their members. An independent settlement that becomes such should be added to the nation page of its nation.
  • decisions/rules.txt
  • Last modified: 2022/03/17 11:19
  • by salah