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That feel when West Rhodes inner metro system.

Maybe it should be put in a different color just to avoid confusion there.

  • Hm nah, works fine. — tetete 2011/11/03 19:20

You forgot Zelenozemlje, it's connected to the Sci-Fi-City. — merelej 2011/11/02 16:02

  • Added. — tetete 2011/11/03 19:20

Cool map tetete! Maybe you could separate stops and connection points? One a square, the other a circle or somesuch? Also, the “Kurwa?” on your map is West Rhodes waterfront. — Koentinius 2011/11/03 15:57

  • I might make this disctinction later, good idea. Fixed the name. — tetete 2011/11/03 19:20

New line: West Bernd DamFort Pen Station (-420,64,-220 not on map yet) ↔ Bremen's Castle

  • Included, also other updates. Btw, your castle is very nice, ja. — tetete 2011/11/06 08:25

From Coenstad the top rail also goes to New Brotannia and if that rail will be ready once both will also lead to that desert city to the left (Badfacia?) Also if Yugo will once build his shit to an end the underground/bridge rail will lead from coenstad to the Sacred Grove station which can also lead back to Nelson. Will there also be a map of Netherrails?

  • Added the rail, but I presume it's not done yet? Nether rail doesn't exist yet, this will happen after the nether reset. Also again, updates. — tetete 2011/11/09 16:44

I've started work on a line between Fort Pen and the Tri-Isles. Although I ran out of redstone on the way and haven't talked to anyone from the Tri-Isles about it yet. It seemed a good idea to close the gap in the network in the -x/-z quadrant. — PenOpener 2011/12/06 21:12

The line is finished and approved by MystiaLorelei. — PenOpener 2011/12/08 22:17

I wanted to edit the SVG but I can not get it to open properly in my version of Inkscape (newest PortableApps). So I tried my best in Paint. — PenOpener 2012/01/04 15:38

I was bored and went on a ride around the server. — PenOpener 2012/01/06 15:13 I forgot Edo (near the Tri-Isles) — PenOpener 2012/01/06 15:33

The lack of an elaborate design doesn't necessarily imply lack of Ordnung. — martyr 2012/01/07 16:27

My criteria for Ordnung were:

  • mob proof
  • at least 3 blocks high
  • uniform design/material (as in not just natural dirt/stone/gravel walls)
  • not a roller coaster ride

No Ordnung = rail through natural caves or open ground with risk of creeper surprise (which already destroyed rails in some of the tunnels).
Some Ordnung = anything in between.
I might not have been consistent through the whole network, though. It was a long ride. It's not really important anyways. The repair of griefing should be the priority. — PenOpener 2012/01/07 18:38

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