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settlements:spawn_city [2016/05/10 10:20]
jinxauthor_mel
settlements:spawn_city [2020/11/08 04:02] (current)
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 ====== Spawn City ====== ====== Spawn City ======
 +<alert type="​info"​ icon="​glyphicon glyphicon-info-sign">​ 
 +"This spawn is ugly as fuck" \\ 
 +---- Certain people 
 +</​alert>​
 <WRAP right 315px> <WRAP right 315px>
 ^    //**Spawn City**// ​    ^^ ^    //**Spawn City**// ​    ^^
 | {{ :​settlements:​spawn_city_banner.png?​300 |}} || | {{ :​settlements:​spawn_city_banner.png?​300 |}} ||
-| Location | X1170, Z: 1940 |+| Location | [[https://​map.dev-urandom.eu/#/​1288/​64/​1862/​-3/​alpha/​Alpha'​s%20Realm%20Daytime|Alpha'​s Realm'​s Map]] |
 | Local Languages | English \\ representative dialects | | Local Languages | English \\ representative dialects |
 | Government | Theocracy | | Government | Theocracy |
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 ===== Intention and Purpose ===== ===== Intention and Purpose =====
 [{{:​settlements:​spawn_city_views.png?​745|Spawn City, Aerial Views}}] [{{:​settlements:​spawn_city_views.png?​745|Spawn City, Aerial Views}}]
-When originally created, Spawn City was meant to become a business district. This is still the ultimate goal; however due to those residents who actually ​have stuff to sell and trade now more active on Omega, a different purpose ​recently ​emerged.\\ +When originally created, Spawn City was meant to become a business district. This is still the ultimate goal; however due to those residents who actually ​had stuff to sell and trade then more active on Omega, a different purpose ​quickly ​emerged.\\ 
-Currently, the plots of Spawn City serve as stepping stones for immigrants, particularly players entirely new to Minecraft. They can chose a plot and use materials provided in the free chests to start out until they'​re ​ready to explore and settle further out. At that point, it is hoped they will remodel their original home in Spawn City into a store, but that choice ​is optional.\\+The plots of Spawn City served ​as stepping stones for immigrants, particularly players entirely new to Minecraft. They could chose a plot and use materials provided in the free chests to start out until they were ready to explore and settle further out. At that point, it was hoped they would remodel their original home in Spawn City into a store, but that choice ​remained ​optional.\\ 
 +Some did and many did not, and by September 2018 Spawn City has grown to honor its grand name, albeit to many players'​ dissatisfaction as noted in this page's alert.\\
 \\ \\
 ===== Landmarks and Surroundings ===== ===== Landmarks and Surroundings =====
-[[https://​map.dev-urandom.eu/#/​1230/​64/​1930/​-3/​0/​0|Current View of Spawn City]]\\ +Directly to the east, Spawn City is bordered ​by the //​[[geography:​landmarks:​racetrack|Pony Valley Racetrack]]//​ while a little to the south, the //Giant Black Dick// towers over Second Spawn. In the northeast, the quartz //New Spawn Mall Ruin// is easily visible, and a bit farther the //​[[geography:​landmarks:​ironfarm|Public Iron Farm]]// dominates the landscape. North of Spawn City, a woolen //Statue of Lenin// eternally celebrates Christmas holidays in front of the //Sydney Harbor Bridge rip-off// to the Duchy of Eureka. At the northwest corner of the city, twin skyscrapers form Spawn City's very own easily discernible landmark.\\
-Directly to the east, Spawn City is nearly dwarfed ​by the //​[[geography:​landmarks:​racetrack|Pony Valley Racetrack]]//​ while a little to the south, the //[[geography:​landmarks:​giant_dick|Giant Black Dick]]// towers over Second Spawn. In the northeast, the quartz //New Spawn Mall Ruin// is easily visible, and a bit farther the //​[[geography:​landmarks:​ironfarm|Public Iron Farm]]// dominates the landscape. North of Spawn City, a woolen //Statue of Lenin// eternally celebrates Christmas holidays in front of the //Sydney Harbor Bridge rip-off// to the Duchy of Eureka.\\+
 \\ \\
 \\ \\
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 \\ \\
 ===== Streets and Buildings ===== ===== Streets and Buildings =====
 +<wrap em>The following map is outdated since early 2017. While the street names still apply, many plots look very different now.</​wrap>​\\
 [{{:​settlements:​spawn_city.png?​direct1095|Spawn City, Border and Street Names}}]\\ [{{:​settlements:​spawn_city.png?​direct1095|Spawn City, Border and Street Names}}]\\
 \\ \\
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 ^**Building** ​  ​^Location ​  ​^Entrance(s) ​  ^ ^**Building** ​  ​^Location ​  ​^Entrance(s) ​  ^
 |Admin Office ​  |9th Avenue / Tradehall Street ​  |from Admin Street ​  | |Admin Office ​  |9th Avenue / Tradehall Street ​  |from Admin Street ​  |
-|Bookstore ​  |9th Avenue / Bookstore Street ​  |9th Avenue ​  | 
 |Clinic ​  |6th Avenue / Clinic Street ​  |7th Avenue ​  | |Clinic ​  |6th Avenue / Clinic Street ​  |7th Avenue ​  |
 |Crypt of the Dead   |8th Avenue / Crypt Street ​  |8th Avenue, 9th Avenue, Crypt Street, Sparta Street ​  | |Crypt of the Dead   |8th Avenue / Crypt Street ​  |8th Avenue, 9th Avenue, Crypt Street, Sparta Street ​  |
 |MallMart ​  |5th Avenue / Glasshouse Street ​  |5th Avenue, 6th Avenue ​  | |MallMart ​  |5th Avenue / Glasshouse Street ​  |5th Avenue, 6th Avenue ​  |
 |Post Office ​  |10th Avenue / Post Street ​  |Post Street, Bookstore Street ​  | |Post Office ​  |10th Avenue / Post Street ​  |Post Street, Bookstore Street ​  |
-|Public Fields ​  |9th Avenue / Edge Street ​  |9th Avenue ​  |+|Public Fields ​  |9th Avenue / Fields ​Street ​  |9th Avenue ​  |
 |Russian Hotel   |4th Avenue / Tradehall Street ​  |5th Avenue ​  | |Russian Hotel   |4th Avenue / Tradehall Street ​  |5th Avenue ​  |
-|Vault of the Vanished ​  |7th Avenue / north of Vault Street ​  ​|Vault Street ​  | 
 \\ \\
 ===== Rules and Policies ===== ===== Rules and Policies =====
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 \\ \\
 <wrap em>​Removal Storage</​wrap>​\\ <wrap em>​Removal Storage</​wrap>​\\
-In case a plot is cleared, any personal effects and sales proceeds as well as the materials used in the building will be stored in the 'Vault for the Vanished'​ where players, should they ever return, will have access ​only to the chests with their own belongings. Said storage building was constructed [[https://​map.dev-urandom.eu/#/​1110/​64/​1760/​max/​0/​0|north of Vault Street]] on May 4th 2016.\\+In case a plot is cleared, any personal effects and sales proceeds as well as the materials used in the building will be stored in <del>the 'Vault for the Vanished'​</​del>​((This building was removed due to wanton disuse on September 4th, 2018.)) a place of the attending moderator'​s choice (or not), where players, should they ever return, will have access to their belongings.\\
 \\ \\
 ===== History and Strife ===== ===== History and Strife =====
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 (ns) Having finished a first outline of a (later to be protected) rectangle area for a New Spawn, Resident Tomoko of the Three Bases asked various residents for opinions on late morning of November 19th. Incurring mostly favor with just small, aesthetic considerations,​ he adapted the spawning platform and allowed changes of the inner walkway.\\ (ns) Having finished a first outline of a (later to be protected) rectangle area for a New Spawn, Resident Tomoko of the Three Bases asked various residents for opinions on late morning of November 19th. Incurring mostly favor with just small, aesthetic considerations,​ he adapted the spawning platform and allowed changes of the inner walkway.\\
 During the following day, God AlphaBernd approved the New Spawn, changed the spawn point accordingly and placed a building protection on the square just as promised. However in the evening, while various residents from all around the realm gathered there to assist the road constructions,​ attacks from a troll as well as other hostiles caused Resident TheNerd96 to die on the protected square where he later could not access his death chest.\\ During the following day, God AlphaBernd approved the New Spawn, changed the spawn point accordingly and placed a building protection on the square just as promised. However in the evening, while various residents from all around the realm gathered there to assist the road constructions,​ attacks from a troll as well as other hostiles caused Resident TheNerd96 to die on the protected square where he later could not access his death chest.\\
-Realizing that would require added attendance, and also fearing sanctions from outside forces greater than himself, God AlphaBernd lifted the protection, allowing Moderator Koduck to alter the pond symbols.\\+Realizing that would require added attendance, and also fearing sanctions from outside forces greater than himself, God AlphaBernd lifted the protection, allowing Moderator Koduck to alter the pond symbols.((A few hours later, Koduck'​s placement of multiple ladders on ponds met [[events:​ladder_war|fierce resistance]].))\\
 At that same time, various residents from all around the realm gathered to assist in paving roads in a grid pattern. While Moderator GlitchyBat ignored those efforts in order to build his own house, and workers on the eastern side just simply did not know how to count out a grid, the results of the efforts, mayhem included, were generally approved.\\ At that same time, various residents from all around the realm gathered to assist in paving roads in a grid pattern. While Moderator GlitchyBat ignored those efforts in order to build his own house, and workers on the eastern side just simply did not know how to count out a grid, the results of the efforts, mayhem included, were generally approved.\\
 God AlphaBernd himself helped out by securing the nether side of the portal; in vain as it turned out since that same portal was later moved by Moderator Koduck, who also prettified the corridor leading to it on November 21st.\\ God AlphaBernd himself helped out by securing the nether side of the portal; in vain as it turned out since that same portal was later moved by Moderator Koduck, who also prettified the corridor leading to it on November 21st.\\
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 Shortly after seven, God AlphaBernd bestowed killing rights upon moderators; however their spell did not work on the withers. It took divine intervention to banish all withers from Alpha'​s Realm, and a few more minutes repairing the rest of the damage, particularly underground.\\ Shortly after seven, God AlphaBernd bestowed killing rights upon moderators; however their spell did not work on the withers. It took divine intervention to banish all withers from Alpha'​s Realm, and a few more minutes repairing the rest of the damage, particularly underground.\\
 //​(published in [[books:​ma_16_h1#​current | MARNIE sped#​03]])//​\\ //​(published in [[books:​ma_16_h1#​current | MARNIE sped#​03]])//​\\
 +
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