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proposals:new_map [2013/09/27 10:05] mazznoff |
proposals:new_map [2020/11/08 04:02] (current) |
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Anti vote: ✘// | Anti vote: ✘// | ||
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- | Pro: 39 | Anti: 18 | + | Pro: 41 | Anti: 20 |
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^ Name ^ Vote ^ Comments ^ Date of Arrival, Map ^ ^ | ^ Name ^ Vote ^ Comments ^ Date of Arrival, Map ^ ^ | ||
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| GlitchyBat | ✔ | Though I'd wish to carry over inventory :c | 1/13, 1.1 map (?) | | | | GlitchyBat | ✔ | Though I'd wish to carry over inventory :c | 1/13, 1.1 map (?) | | | ||
| Vespre | ✘ | | 1/13, 1.1 map (?) | | | | Vespre | ✘ | | 1/13, 1.1 map (?) | | | ||
- | | [[people:Shakomatic]] | ✔ | I would support oceania being hosted as a seperare world by the server to be used as freebuild entirely and then the new map be used for both. We neeed to reform the rules to make it so that it is fun to build, fun to war and fun to politics. If we are not having fun with the game and we are just wasting effort on it there is no point. I support the ship to the new world idea that Cabst made. overall 5/5 would come back | 7/11, 1.7 map | | | + | | [[people:shakomatic:start]] | ✔ | I would support oceania being hosted as a seperare world by the server to be used as freebuild entirely and then the new map be used for both. We neeed to reform the rules to make it so that it is fun to build, fun to war and fun to politics. If we are not having fun with the game and we are just wasting effort on it there is no point. I support the ship to the new world idea that Cabst made. overall 5/5 would come back | 7/11, 1.7 map | | |
| [[people:mystialorelei|MystiaLorelei]] | ✔ | Lets rise from the ashes. | 9/11, 1.8 map | | | | [[people:mystialorelei|MystiaLorelei]] | ✔ | Lets rise from the ashes. | 9/11, 1.8 map | | | ||
| guy | ✘ | | 1/13, 1.1 map (?) | | | | guy | ✘ | | 1/13, 1.1 map (?) | | | ||
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| [[people:venomthrope|venomthrope]] | ✔ | E/B/IN | hurp durp | | | | [[people:venomthrope|venomthrope]] | ✔ | E/B/IN | hurp durp | | | ||
| [[people:elkku112|Elkku112]] | ✔ | I am a Finn :----DDDD | 4/11, 1.7 | | | | [[people:elkku112|Elkku112]] | ✔ | I am a Finn :----DDDD | 4/11, 1.7 | | | ||
- | | [[wiki:user:dragonbro|Ralxtew]] | ✘ | This will not solve any of our problems. Older players, overrun by nostalgia, will be pleased to force newer players down from their progress on Oceania to start over again for no reason. Inevitably, the novelty will wear off in 2 months and we'll be at this very point again, over and over. We simply do not need this at all. This is just a caprice of a player that does not even actively partake in any personal projects in the current map. | 9/12 | | | + | | [[people:ralxtew|Ralxtew]] | ✔ | I want to conquer the uncharted lands for the glory of the Draconian Divines. | 9/12 | | |
| PenOpener | ✘ | A new map alone will not solve any problems. Only make more. People who lose their current work with a map change are much less likely to start any big projects ever again. So we might lose players. The problems with the current map (over-abundance of land, scattering of players all over the place) will most likely occur on the new map as well. It's simply because the mechanics of Minecraft have changed. Travel is much faster and easier now, compelling players to settle in "quieter" regions instead of risking conflicts with existing neighbours. You would have to put heavy restrictions on the map borders to change that. Otherwise a map change only buys a little time window in which the people now complaining will be happy while many other players will have no motivation to start new. And after a few month we'll most likely be at this same point again. If no other changes are made to the server (and its rules) a new map is the wrong way to solve the current problems (it's only a temporary fix). IF a convincing proposal for such changes is made I might change my vote on this (I myself have no idea how to fix the current situation). | 8/11 1.7 | | | | PenOpener | ✘ | A new map alone will not solve any problems. Only make more. People who lose their current work with a map change are much less likely to start any big projects ever again. So we might lose players. The problems with the current map (over-abundance of land, scattering of players all over the place) will most likely occur on the new map as well. It's simply because the mechanics of Minecraft have changed. Travel is much faster and easier now, compelling players to settle in "quieter" regions instead of risking conflicts with existing neighbours. You would have to put heavy restrictions on the map borders to change that. Otherwise a map change only buys a little time window in which the people now complaining will be happy while many other players will have no motivation to start new. And after a few month we'll most likely be at this same point again. If no other changes are made to the server (and its rules) a new map is the wrong way to solve the current problems (it's only a temporary fix). IF a convincing proposal for such changes is made I might change my vote on this (I myself have no idea how to fix the current situation). | 8/11 1.7 | | | ||
| Rosenmann | ✔ | We should get good continents this time and avoid massive sprawl of settlement s by not supporting communication by mods, especialy nether railway (which enables really really quick transporting between regions 100000000 blocks away. Also, 2000 x 2000 ( or bigger ) area around point 0 ( for example, everything in square 1000x, 1000z : -1000x, -1000z )can be destined for freebuild/civilized nation play, rest of the world can be wild zone with hardly any anti-grief/anti-pvp protections, that will allow have peaceful players their fun and will make hotblooded players happier by providing them proper playground. | IV 2011 1.7 map | | | | Rosenmann | ✔ | We should get good continents this time and avoid massive sprawl of settlement s by not supporting communication by mods, especialy nether railway (which enables really really quick transporting between regions 100000000 blocks away. Also, 2000 x 2000 ( or bigger ) area around point 0 ( for example, everything in square 1000x, 1000z : -1000x, -1000z )can be destined for freebuild/civilized nation play, rest of the world can be wild zone with hardly any anti-grief/anti-pvp protections, that will allow have peaceful players their fun and will make hotblooded players happier by providing them proper playground. | IV 2011 1.7 map | | | ||
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| Tefal | ✔ | It is time to move on. If I find the time, I'd like the occasion to start a small cozy settlement elsewhere again. Oceania was always too spread apart to work, so much that a lot of resources were spent to build a transportation infrastructure that could have been used to make other projects. 1.8 and its not-always-respected 1000x1000 border was much denser and tightly-focused, even during the post-1.0 times where only a handful of people lurked on the server. So let's start anew with space restrictions again, or have the mods build large main transportation lines so that the settlements are well-connected. The lack of player interaction is due to the lack of anything interesting to do but build; resources are everywhere to find if you know how to find them, so most settlements are self-sufficient. Is there any kind of economy/shop plugin that could change this? Also, events as proposed above are a very good idea against the lack of interaction, but you have to find people motivated enough to organize those. All in all, people need a goal. Currently, once you've got your settlement running, you do not have much left to do. There must be something we can do to help with that. I do not propose the utter plugin faggotry I see on other servers, but maybe there are a few of those out there that would work well here. | 10/11 1.8 | | | | Tefal | ✔ | It is time to move on. If I find the time, I'd like the occasion to start a small cozy settlement elsewhere again. Oceania was always too spread apart to work, so much that a lot of resources were spent to build a transportation infrastructure that could have been used to make other projects. 1.8 and its not-always-respected 1000x1000 border was much denser and tightly-focused, even during the post-1.0 times where only a handful of people lurked on the server. So let's start anew with space restrictions again, or have the mods build large main transportation lines so that the settlements are well-connected. The lack of player interaction is due to the lack of anything interesting to do but build; resources are everywhere to find if you know how to find them, so most settlements are self-sufficient. Is there any kind of economy/shop plugin that could change this? Also, events as proposed above are a very good idea against the lack of interaction, but you have to find people motivated enough to organize those. All in all, people need a goal. Currently, once you've got your settlement running, you do not have much left to do. There must be something we can do to help with that. I do not propose the utter plugin faggotry I see on other servers, but maybe there are a few of those out there that would work well here. | 10/11 1.8 | | | ||
| Erenzilable1 | ✔ | Going to be nice, also all settlements are way too far, it's inconvinient to get there. also it's not so interesting when closest autist to you is like 2k blocks far. And about settlement conflicts, there's always a possibility, underground, floating cities, underwater cities, water platforms and other ways to get moar land without expanding map | 3/13 ? | | | | Erenzilable1 | ✔ | Going to be nice, also all settlements are way too far, it's inconvinient to get there. also it's not so interesting when closest autist to you is like 2k blocks far. And about settlement conflicts, there's always a possibility, underground, floating cities, underwater cities, water platforms and other ways to get moar land without expanding map | 3/13 ? | | | ||
+ | | [[people:glo|_glo]] | ✔ | This is depressing. | The Age of Creativity and Myth (Creative) | | |