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nations:alphas_realm_nationhood [2015/03/31 20:07]
p.p.a
nations:alphas_realm_nationhood [2020/11/08 04:02] (current)
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 +<alert type="​info"​ icon="​glyphicon glyphicon-info-sign">​
 +**These rules are outdated and are no longer valid. Refer to [[https://​dev-urandom.eu/​decisions:​rules|Rules]] instead.**
 +</​alert>​
 +
 +<alert type="​info"​ icon="​glyphicon glyphicon-info-sign">​
 +When creating a page for you nation, please apply this page layout - [[Template:​Nation|template:​nation]]. ​ And if you're going to start a nation, consider choosing a unique name that isn't used by a real nation in real life or one already on the server.
 +</​alert>​
 +
 +
 =======Alpha'​s Realm Nationhood======== =======Alpha'​s Realm Nationhood========
 Nations are political entities that players can work together to form.  Nations allow groups of players to claim land as their own, as well as to role play and fight wars that would otherwise be considered griefing. ​ Though players are given a lot of latitude to play how they like, **there are certain guidelines players must follow if they wish to be given and to retain the special privliges afforded to nations.** Nations are political entities that players can work together to form.  Nations allow groups of players to claim land as their own, as well as to role play and fight wars that would otherwise be considered griefing. ​ Though players are given a lot of latitude to play how they like, **there are certain guidelines players must follow if they wish to be given and to retain the special privliges afforded to nations.**
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 This page lists those guidelines, as well as how they are created and how to appeal them.  While on past servers the political rules were strict and inflexible, in Alpha'​s Realm they are somewhat more flexible. ​ The below guidelines are subject to interpretation and change by a group (the Politbüro) of players (political officers). ​ The Politbüro can also create exceptions, though they do so sparingly. ​ This system, though centralizing power, allows for rapid and fair responses to new situations and will provide for a better political experience on the server. This page lists those guidelines, as well as how they are created and how to appeal them.  While on past servers the political rules were strict and inflexible, in Alpha'​s Realm they are somewhat more flexible. ​ The below guidelines are subject to interpretation and change by a group (the Politbüro) of players (political officers). ​ The Politbüro can also create exceptions, though they do so sparingly. ​ This system, though centralizing power, allows for rapid and fair responses to new situations and will provide for a better political experience on the server.
  
-=====The Politbüro and Political Officers=====+<del>=====The Politbüro and Political Officers=====</​del>​ 
 The Politbüro is comprised of The Politbüro is comprised of
   * [[people:​vladimirr|v1adimirr]]   * [[people:​vladimirr|v1adimirr]]
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 ===Requirements to Become and Stay a Nation=== ===Requirements to Become and Stay a Nation===
-If at any time if political officer deems these requirements are not met**the politbüro may vote to dissolve a nation ​into a settlement.**  ​Nations may also voluntarily choose to revert to settlements with the approval of the politbüro, however they must be at peace.\\+If a nation'​s Clan becomes inactive, or if its member numbers drops below the threshold for maintaining nationhood, the nation ​is considered dissolved. Nations may also voluntarily choose to revert to settlements with the approval of the politbüro, however they must be at peace.\\ 
 +If at any time a political officer deems these requirements to not be met, **the politbüro may vote to dissolve a nation into a settlement.**\\
  
 __Preconditions to Nationhood__ __Preconditions to Nationhood__
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   * A wiki page with a name and an accurate census   * A wiki page with a name and an accurate census
   * Defined borders that are publicly visible (in game, preferably also in wiki)   * Defined borders that are publicly visible (in game, preferably also in wiki)
 +  * Create and maintain an in-game [[clan|https://​www.spigotmc.org/​resources/​simpleclans.5269/​]],​ and have it approved by a mod
  
 ===Privileges of Being a Nation=== ===Privileges of Being a Nation===
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   * A wiki page with a name and an accurate census   * A wiki page with a name and an accurate census
   * Defined borders that are publicly visible (in game, preferably also in wiki)   * Defined borders that are publicly visible (in game, preferably also in wiki)
 +  * Create and maintain an in-game [[clan|https://​www.spigotmc.org/​resources/​simpleclans.5269/​]],​ and have it approved by a mod
  
 ===Privileges of Being a City State=== ===Privileges of Being a City State===
-  * Having a wiki page under the "​nations:​citystate" page+  * Having a wiki page under the "​nations:​citystates" page
   * Ability to create petitions to change political rules subject to approval by political officers and then by admins   * Ability to create petitions to change political rules subject to approval by political officers and then by admins
  
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   * A City State may claim land outside of these restrictions,​ but such claims are invalid if held against apolitical settlements.   * A City State may claim land outside of these restrictions,​ but such claims are invalid if held against apolitical settlements.
  
-=====Rules ​of Engagement===== +=====PVP Rules===== 
-The Rules of Engagement ​describe how war is handled between nations.+The Nationplay PVP Rules describe how PVP is handled between nations.
  
-Any violation of the Rules of Engagement ​will lead to the offender'​s suspension ​from nationplay for two weeks. If, as a result, the population of the offender'​s nation drops below five, and it is not currently at war, it is likewise suspended.+Any violation of the Rules will lead to the offender'​s suspension.
  
-**[[battles:​rules_of_engagement|READ THE RULES HERE]]**+**[[battles:​nationplay_rules|READ THE RULES HERE]]**
  
 =====Politik Accords===== =====Politik Accords=====
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