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history:beta_17:nations:the_tenth_breshikan_kingdom [2011/09/16 00:34]
v1adimirr [Government]
history:beta_17:nations:the_tenth_breshikan_kingdom [2020/11/08 04:02] (current)
Line 7: Line 7:
 | Demonyn |Breshikan | | Demonyn |Breshikan |
 | Government | Autocratic Empire | | Government | Autocratic Empire |
-| Leader | King Shakomatic and the Breshiakn Legislature ​|+| Leader | National Transitional Council ​|
 | Establishment |- | | Establishment |- |
 | Population | - | | Population | - |
Line 15: Line 15:
  
 ===== History ===== ===== History =====
-=== founding/​time period ​=== +=== Founding=== 
-Coming ​from the long line of Breshikan Kingdoms ​in exile+Born from a bunch of shitty kingdoms that all were driven into the ground by previous management. ​ If it is going to survive, new leadership will have to step forward and abide by the player rules put in place by the powers that be. 
 + 
 +Do us a favor and save the map from from this so called kingdom. ​
 === Subdivisions === === Subdivisions ===
-Great Breshik ​Shall be divided into provinces and semi autonomous colonies.+Great Breshik ​shall be divided into provinces and semi-autonomous colonies.
 ===== Military ===== ===== Military =====
-A standardized military will be formed when the population allows for it. All Breshikans and colonists are liable for the Draft.+A standardized military will be formed when the population allows for it. All Breshikans and colonists are liable for the draft.
  
 ===== Government ===== ===== Government =====
-The supreme executive of Great breshik is th King and he shall have a prime minister and cabinet of secretaries. THe breshikan parlimetnt shall consist of a house of lords. This house must pass all actions of the Kind ot make them legal and the king must pass all actions of the house to make them legal.+TBD
  
 ===Government Officials=== ===Government Officials===
-  -King [[people:​shakomatic|Shakomatic]] +  -Vaccuum
-  -Prime Minister  +
-  -Warmaster xob1v10nx +
-  -Lord-captian Sqoot, Comander of the New Albion Colony +
 ===Laws=== ===Laws===
   - Abandon sites may be looted for materials.   - Abandon sites may be looted for materials.
-  - If you are to Abandon ​a site Please ​put "​condemned"​ signs and remove all signs of life. +  - If you are to abandon ​a site please ​put "​condemned"​ signs up and remove all signs of life. 
-  - Build modestly and realistically no ridiculous buildings that defy logic+  - Build modestly and realisticallyno ridiculous buildings that defy logic.
   - No Nether Gates.   - No Nether Gates.
  
 ===Allies=== ===Allies===
 +  * None
 +===Enemies===
 +  * Literally almost everyone on the server, though a change in foreign policy by the new management could change that.
 +=====Plans ====
 +We will be located far, far away from Batthorkistan and Kurwa and will mind our own business.
  
 +The cities will likely be set up in either a dwarven or eastern european fashion, though it is not known yet which.
  
-=== plans == 
-We will be located <​del>​near</​del>​ far from batthorkistan and kurwa and will <​del>​be joining in with any of their fighting</​del>​ mind its own business. 
- 
-The cities will likely be set up in either a dwarven or any eastern european fashion, is not known yet 
-== colonies == 
-New Albion 
 ===== Local Gov'​t/​Representation ===== ===== Local Gov'​t/​Representation =====
-tba+TBD
 ===== Future Residents ===== ===== Future Residents =====
-* Shakomatic +  ​<del>Shakomatic</​del>​ 
-* Aineias +  * Aineias 
-* Sqoot +  * jogiff 
-* jogiff +  * Murdercake 
-* Murdercake +  * socks
-* socks+
  • history/beta_17/nations/the_tenth_breshikan_kingdom.1316126066.txt.gz
  • Last modified: 2020/11/08 04:00
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