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history:beta_17:nations:battkhortostan:bxresettlement [2011/09/15 16:29]
sikandar
history:beta_17:nations:battkhortostan:bxresettlement [2020/11/08 04:02] (current)
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 //Part of a series on [[nations:​Battkhortostan|Battkhortostan]]//​ //Part of a series on [[nations:​Battkhortostan|Battkhortostan]]//​
  
 +**We will first spend time gathering a large amount of materials in order to claim land, at which point we will <​del>​then rebuild Ashgabatt at the edge of the map cutoff and a SMALL surrounding village</​del>​ build a fucking //mushroom village//. The mushroom village'​s tentative name is Gribigrad. When 1.9 is released we will build our capital.**
  
-We will wait awhile after the release of the new map before establishing the nation physically. Gather materials and enjoy and experiment with the new content ​until then. Alpha has stated that the size of the town is somehow connected to how many resources you have, so we'll spend a few days (or possibly to 1.9) just gathering resources. The world will be limited in size till 1.9.+<​del>​**We will first form a small village and claim land for the capital, gathering resources at the village ​until we have a sizable amount for construction. Note that if Sikandar/​Killer_Chris are banned these plans are void.**</​del>​
  
-Note that the final version ​is due in 64 days from 9/15, 1.9 should hopefully ​be released before then.+We will wait awhile after the release of the new map before establishing the nation physically. Gather materials and enjoy and experiment with the new content until then. Alpha has stated ​that the size of the town is somehow connected to how many resources you have, so we'll spend a few days (or possibly to 1.9) just gathering resources. The world will be limited in size till 1.9.
  
-**We will first form a small village ​and claim land for the capital, gathering resources at the village until we have a sizable amount for construction. Note that if Sikandar/​Killer_Chris are banned these plans are void.**+Note that the final version is due in 64 days from 9/15, 1.9 should hopefully be released before then. A good use of time until then is using creative mode to design ​and build new structures or other elements of the town, use the tools below to extract them (Schematic2Blueprint may or may not work), and rebuild them easily in-game with the large wealth of materials ​we //should// accrue. Perhaps as a compromise we will build a fort on the edge of the new world and expand our nations past that point when 1.9 is released.
  
 ====== Battkhortostan Resettlement Initiative ====== ====== Battkhortostan Resettlement Initiative ======
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 The industrial district will contain the following buildings from the old Battkhortostan The industrial district will contain the following buildings from the old Battkhortostan
  
-  * Warehouse/Battboronexport+  * Warehouse/Battoboronexport
   * Communal Farm (possibly updated with water-piston autoharvester?​)   * Communal Farm (possibly updated with water-piston autoharvester?​)
   * The Cosy Yoba   * The Cosy Yoba
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