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battles:rules_of_engagement [2013/12/22 01:08] v1adimirr sweeping changes |
battles:rules_of_engagement [2020/11/08 04:02] (current) |
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+ | <alert type="info" icon="glyphicon glyphicon-info-sign"> | ||
+ | **These rules are outdated and no longer valid. Refer to [[battles:nationplay_rules|Nationplay PVP Rules]] instead.** | ||
+ | </alert> | ||
+ | |||
========== The International Rules of Engagement ========== | ========== The International Rules of Engagement ========== | ||
The International Rules of Engagement are server wide laws that dictate the legality of pvp, a bannable offense when used outside of these regulations. | The International Rules of Engagement are server wide laws that dictate the legality of pvp, a bannable offense when used outside of these regulations. | ||
===History=== | ===History=== | ||
- | After a number of small battles and raids between [[minecraft17:nations:kurwa|Kurwa]] and [[minecraft17:nations:battkhortostan|Batt.x]] of disputed legitimacy, the International Rules of Engagement were established and bound all nations that wished to conduct lawful wars. For a long time these regulations allowed for a drama-free way to conduct wars between nations, but then [[minecraft17:nations:9th_kingdom_of_breshik|rules lawyers]] began to take advantage of the server rules and provoked other states and then refused to fight. These types were officially referred to as "[[people:shakomatic|huge fucking pussies]]" and everyone hated them. In 1.8 this problem was rectified with the Laws of International Wartime Conduct. | + | After a number of small battles and raids between [[history:beta_17:nations:kurwa|Kurwa]] and [[history:beta_17:nations:battkhortostan|Batt.x]] of disputed legitimacy, the International Rules of Engagement were established and bound all nations that wished to conduct lawful wars. For a long time these regulations allowed for a drama-free way to conduct wars between nations, but then [[history:beta_17:nations:9th_kingdom_of_breshik|rules lawyers]] began to take advantage of the server rules and provoked other states and then refused to fight. These types were officially referred to as "[[people:shakomatic:start|huge fucking pussies]]" and everyone hated them. In 1.8 this problem was rectified with the Laws of International Wartime Conduct. |
With 1.9, the new server, 1.1 and 1.2, some of the old rules became obsolete, or new ones had to be added. | With 1.9, the new server, 1.1 and 1.2, some of the old rules became obsolete, or new ones had to be added. | ||
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* Minor vandalism or breaching of enemy structures that are explicitly used for defensive purposes such as walls and towers. Excessive griefing of even these structures will not be tolerated. | * Minor vandalism or breaching of enemy structures that are explicitly used for defensive purposes such as walls and towers. Excessive griefing of even these structures will not be tolerated. | ||
* The slaughtering of enemy animals and the disruption of enemy crops. | * The slaughtering of enemy animals and the disruption of enemy crops. | ||
+ | * The killing of Yevs is strictly forbidden, as breeding them can be a significant time investment depending on their trades. | ||
* The destruction of torches, signs, and beds belonging to the enemy. | * The destruction of torches, signs, and beds belonging to the enemy. | ||
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* In order for a battle to be officially and lawfully recognized, it must have the full agreement of both parties' governments and both sides must have agreed to be at a state of war. A member of the staff must oversee and regulate the battle to be sure it is in accordance with these rules | * In order for a battle to be officially and lawfully recognized, it must have the full agreement of both parties' governments and both sides must have agreed to be at a state of war. A member of the staff must oversee and regulate the battle to be sure it is in accordance with these rules | ||
* A field of battle must be accepted by all nations involved. | * A field of battle must be accepted by all nations involved. | ||
- | * The battle is lost when one side is unequivocally absent from the battlefield. | + | * The win conditions for when the battle ends must be determined before the battle begins. |
+ | * If at the end of the battle the leaders of both sides are in disagreement over whether or not the win conditions have been met, a mod may make the final decision. | ||
* Specific stakes for each battle may be determined before the start by each side and a political officer. Deviations from or additions to these rules may be deemed acceptable or necessary by a political officer and will be made explicit for the battle to be legitimate. | * Specific stakes for each battle may be determined before the start by each side and a political officer. Deviations from or additions to these rules may be deemed acceptable or necessary by a political officer and will be made explicit for the battle to be legitimate. | ||