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battles:rules_of_engagement [2013/12/22 01:08]
v1adimirr sweeping changes
battles:rules_of_engagement [2020/11/08 04:02] (current)
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 +<alert type="​info"​ icon="​glyphicon glyphicon-info-sign">​
 +**These rules are outdated and no longer valid. Refer to [[battles:​nationplay_rules|Nationplay PVP Rules]] instead.**
 +</​alert>​
 +
 ========== The International Rules of Engagement ========== ========== The International Rules of Engagement ==========
 The International Rules of Engagement are server wide laws that dictate the legality of pvp, a bannable offense when used outside of these regulations. The International Rules of Engagement are server wide laws that dictate the legality of pvp, a bannable offense when used outside of these regulations.
  
 ===History=== ===History===
-After a number of small battles and raids between [[minecraft17:​nations:​kurwa|Kurwa]] and [[minecraft17:​nations:​battkhortostan|Batt.x]] of disputed legitimacy, the International Rules of Engagement were established and bound all nations that wished to conduct lawful wars.  For a long time these regulations allowed for a drama-free way to conduct wars between nations, but then [[minecraft17:​nations:​9th_kingdom_of_breshik|rules lawyers]] began to take advantage of the server rules and provoked other states and then refused to fight. ​ These types were officially referred to as "​[[people:​shakomatic|huge fucking pussies]]"​ and everyone hated them.  In 1.8 this problem was rectified with the Laws of International Wartime Conduct.+After a number of small battles and raids between [[history:​beta_17:​nations:​kurwa|Kurwa]] and [[history:​beta_17:​nations:​battkhortostan|Batt.x]] of disputed legitimacy, the International Rules of Engagement were established and bound all nations that wished to conduct lawful wars.  For a long time these regulations allowed for a drama-free way to conduct wars between nations, but then [[history:​beta_17:​nations:​9th_kingdom_of_breshik|rules lawyers]] began to take advantage of the server rules and provoked other states and then refused to fight. ​ These types were officially referred to as "​[[people:​shakomatic:start|huge fucking pussies]]"​ and everyone hated them.  In 1.8 this problem was rectified with the Laws of International Wartime Conduct.
  
 With 1.9, the new server, 1.1 and 1.2, some of the old rules became obsolete, or new ones had to be added. With 1.9, the new server, 1.1 and 1.2, some of the old rules became obsolete, or new ones had to be added.
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   * Minor vandalism or breaching of enemy structures that are explicitly used for defensive purposes such as walls and towers. ​ Excessive griefing of even these structures will not be tolerated.   * Minor vandalism or breaching of enemy structures that are explicitly used for defensive purposes such as walls and towers. ​ Excessive griefing of even these structures will not be tolerated.
   * The slaughtering of enemy animals and the disruption of enemy crops.   * The slaughtering of enemy animals and the disruption of enemy crops.
 +  * The killing of Yevs is strictly forbidden, as breeding them can be a significant time investment depending on their trades.
   * The destruction of torches, signs, and beds belonging to the enemy.   * The destruction of torches, signs, and beds belonging to the enemy.
  
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   * In order for a battle to be officially and lawfully recognized, it must have the full agreement of both parties'​ governments and both sides must have agreed to be at a state of war. A member of the staff must oversee and regulate the battle to be sure it is in accordance with these rules   * In order for a battle to be officially and lawfully recognized, it must have the full agreement of both parties'​ governments and both sides must have agreed to be at a state of war. A member of the staff must oversee and regulate the battle to be sure it is in accordance with these rules
   * A field of battle must be accepted by all nations involved.   * A field of battle must be accepted by all nations involved.
-  * The battle is lost when one side is unequivocally absent from the battlefield.+  * The win conditions for when the battle ends must be determined before the battle begins. 
 +    * If at the end of the battle the leaders of both sides are in disagreement over whether or not the win conditions have been met, a mod may make the final decision.
   * Specific stakes for each battle may be determined before the start by each side and a political officer. ​ Deviations from or additions to these rules may be deemed acceptable or necessary by a political officer and will be made explicit for the battle to be legitimate.   * Specific stakes for each battle may be determined before the start by each side and a political officer. ​ Deviations from or additions to these rules may be deemed acceptable or necessary by a political officer and will be made explicit for the battle to be legitimate.
  
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