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The International Rules of Engagement

The International Rules of Engagement are server wide laws that dictate the legality of pvp, a bannable offense when used outside of these regulations.

History

After a number of small battles and raids between Kurwa and Batt.x of disputed legitimacy, the International Rules of Engagement were established and bound all nations that wished to conduct lawful wars. For a long time these regulations allowed for a drama-free way to conduct wars between nations, but then rules lawyers began to take advantage of the server rules and provoked other states and then refused to fight. These types were officially referred to as “huge fucking pussies” and everyone hated them. In 1.8 this problem was rectified with the Laws of International Wartime Conduct. With 1.9, the new server, 1.1 and 1.2, some of the old rules became obsolete, or new ones had to be added.

Lawful Battles

  1. In order for a battle to be officially and lawfully recognised, it must have the full agreement of both parties' governments and both sides must have agreed to be at a state of war (see below: Rules of Conduct).
  2. Beds may be destroyed.
  3. There shall be no excessive griefing. (As in, nothing that is either very tedious or expensive to fix. Decided by mods/admin. Petition accordingly.)
  4. Any inventory loot attained by either side may be kept in an officially sanctioned battle as the spoils of war.
  5. The battle is won when one side is unequivocally absent from the battlefield.
  6. Violation of this treaty will result in capitulation of the battle, the war, or the status of 'nation.' Depending on the circumstances it could even warrant a ban from the server. Do not deviate from these rules.
  7. Alternatively and upon agreement by both parties involved, an alternate set of rules may be used.
  1. A raid is categorised as any hostile military action taken without the consent of both parties, though both sides must have agreed to be currently in a state of war.
  2. Beds may be destroyed.
  3. There shall be no excessive griefing. (see above)
  4. All attackers are required to return any valuable loot at the request of the defenders.
  5. Defenders may lawfully keep any spoils they strip from the raiders.

The parties can negotiate their own rules of battle if they want to. These will hold only as long as the Whatever and the war persist.

The Laws of International Wartime Conduct

All land-bearing nations agree to the following laws by definition:

One

After a maximum of five straight days of being declared war upon (the first declaration must be made in person from one government official to another, however the subsequent four may be made using signs unambiguously placed in the nation's town hall), a nation must make a choice:

  1. To accept the declaration of war
  2. To opt out of the war by paying tribute to the attacking nation
    • This fee will be determined by the active populations of the two nations: [64Iron Ignot*(defending population/attacking population)]
    • By paying tribute, the defending nation may not be declared war upon by that nation for at least one week.
    • If no legitimate evidence of provocation (land disputes, chat logs, etc) can be provided to mods or admins by the attackers, this fee is waived.
  3. To opt out of nationship for at least a week and return to a settlement. This will obsolete the declaration of war. If used as a stalling tactic, this rule will be amended.

Two

Once in a war, after a maximum of three straight days of being asked for a sanctioned battle, a nation must make a choice:

  1. To accept that battle (see above: Lawful Battles)
  2. To accept something else (see above: Lawful Whatever)
  3. To opt out with a fee of [32Iron Ignot*(defpop/atkpop)]
  4. To surrender the war with a fee of [100Iron Ignot*(defpop/atkpop)] plus any additional payment that was expressed to the other side before the war.

Three

Any side can surrender with the above stipulations at any time.

Four

Raids may be conducted during a time of war (see above: Lawful Raids). They have no greater impact on the war.

Five

After winning three straight battles, a nation has the option of declaring victory and receives whatever reward was expressed upon at the beginning of the war (though in materials it may not exceed the equivilent of [200*(defpop/atkpop)] unless first agreed to and in land it must be approved by mods or an admin if there is controversy).

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  • Last modified: 2020/11/08 04:00
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