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battles:rules_of_engagement [2012/04/25 19:15]
tetete
battles:rules_of_engagement [2020/11/08 04:02] (current)
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 +<alert type="​info"​ icon="​glyphicon glyphicon-info-sign">​
 +**These rules are outdated and no longer valid. Refer to [[battles:​nationplay_rules|Nationplay PVP Rules]] instead.**
 +</​alert>​
 +
 ========== The International Rules of Engagement ========== ========== The International Rules of Engagement ==========
 The International Rules of Engagement are server wide laws that dictate the legality of pvp, a bannable offense when used outside of these regulations. The International Rules of Engagement are server wide laws that dictate the legality of pvp, a bannable offense when used outside of these regulations.
-====History==== 
-After a number of small battles and raids between [[minecraft17:​nations:​kurwa|Kurwa]] and [[minecraft17:​nations:​battkhortostan|Batt.x]] of disputed legitimacy, the International Rules of Engagement were established and bound all nations that wished to conduct lawful wars.  For a long time these regulations allowed for a drama-free way to conduct wars between nations, but then [[minecraft17:​nations:​9th_kingdom_of_breshik|rules lawyers]] began to take advantage of the server rules and provoked other states and then refused to fight. ​ These types were officially referred to as "​[[people:​shakomatic|huge fucking pussies]]"​ and everyone hated them.  In 1.8 this problem was rectified with the Laws of International Wartime Conduct. 
-With 1.9, the new server, 1.1 and 1.2, some of the old rules became obsolete, or new ones had to be added. 
  
-======= Lawful Battles ===== +===History=== 
-  - In order for battle to be officially ​and lawfully recognisedit must have the full agreement ​of both parties'​ governments ​and both sides must have agreed ​to be at a state of war (see below: Rules of Conduct). +After number of small battles and raids between [[history:​beta_17:​nations:​kurwa|Kurwa]] ​and [[history:​beta_17:​nations:​battkhortostan|Batt.x]] of disputed legitimacy, the International Rules of Engagement were established ​and bound all nations that wished ​to conduct lawful wars.  ​For a long time these regulations allowed for a drama-free way to conduct wars between nationsbut then [[history:​beta_17:​nations:​9th_kingdom_of_breshik|rules lawyers]] began to take advantage of the server rules and provoked other states and then refused to fight. ​ These types were officially ​referred to as "​[[people:​shakomatic:​start|huge fucking pussies]]"​ and everyone hated them.  ​In 1.this problem was rectified with the Laws of International Wartime Conduct.
-  ​- ​Beds may be destroyed. +
-  - There shall be no excessive griefing. (As innothing that is either very tedious or expensive ​to fix) +
-  - Any inventory loot attained by either side may be kept in an officially ​sanctioned battle ​as the spoils of war. +
-  - The battle is won when one side is unequivocally absent from the battlefield. +
-  - Violation of this treaty will result in capitulation of the battle, the war, or the status ​of '​nation.'​ Depending on the circumstances it could even warrant a ban from the server. Do not deviate from these rules.+
  
 +With 1.9, the new server, 1.1 and 1.2, some of the old rules became obsolete, or new ones had to be added.
  
-===== Lawful Raids ===== +complete overhaul of political rules was intiated at the start of the 1.7 Alpha'​s realm server.  ​This included sweeping changes ​to the Rules of Engagement.
-  - raid is categorised as any hostile military action taken without ​the consent ​of both parties, though both sides must have agreed to be currently in a state of war. +
-  - Beds may be destroyed. +
-  - There shall be no excessive griefing. (see above) +
-  - All attackers are required ​to return any valuable loot at the request ​of the defenders. +
-  - Defenders may lawfully keep any spoils they strip from the raiders. +
  
-===== Lawful Whatever ===== 
-The parties can negotiate their own rules of battle if they want to. These will hold only as long as the Whatever and the war persist. 
  
 +======The Rules======
 +=====Initiating a War=====
 +**At any time a nation may declare war on any other nation.** ​ The declaration must be given unequivocally and verifiably from leader to leader (Publicly, in a wiki page, in front of a mod, etc.). ​ The declaring nation must publicly declare their demands, subject to veto by the politbüro. ​ **It is the responsibility of the declaring nation to ensure that the receiving nation'​s government is fully aware of their status of being warred upon.**
  
-=======The Laws of International Wartime Conduct======= +If, after an armed confrontation between members ​of any nation not formally at war, all nations ​involved ​agree to retroactively have temporarily been in state of war, the engagement ​will be treated as if it occurred under the rules of engagement.
-All land-bearing [[nations:​start|nations]] ​agree to the following laws by definition:​ +
-===One=== +
-After maximum ​of five straight days of being declared ​war upon (the first declaration must be made in person from one government official to anotherhowever ​the subsequent four may be made using signs unambiguously placed in the nation'​s town hall), a nation must make a choice:  +
-  - To accept the declaration of war +
-  - To opt out of the war by paying tribute to the attacking nation +
-    *This fee will be determined by the active populations ​of the two nations: [64{{:​battles:​ironsign3.png?​nolink&​7|Iron Ignot}}*(defending population/​attacking population)] +
-    *By paying tribute, the defending nation may not be declared war upon by that nation for at least one week.  +
-    ***If no legitimate evidence of provocation (land disputes, chat logs, etc) can be provided to mods or admins by the attackers, this fee is waived.** +
-  - To opt out of nationship for at least a week and return to a settlement. This will obsolete the declaration of war. If used as a stalling tactic, this rule will be amended.+
  
-===Two===+=====Response to Declarations===== 
 +Upon this declaration,​ the defending nation may choose from three options:  
 +  * To immediately surrender and accept the terms agreed to by the attacking nation. 
 +  * To petition a political officer to give a special exception. 
 +  * To accept the declaration of war and immediately enter into a state of war with the attacking nation.
  
-Once in a warafter maximum of three straight days of being asked for a sanctioned battle, ​a nation must make choice:+====Surrendering==== 
 +In order to surrender**the defending nation must agree to the terms set by the attacking nation and agreed to by political officer.** If the surrendering nation defaults on its debt (by choice or poverty) their status as a nation ​may be revoked by a tribunal of political officers and they must function as settlement. They may subsequently petition a tribunal of political officers to reinstate their status as a nation, but said officers are under no obligation to do so.
  
-  - To accept that battle (see above: Lawful Battles) +====Refusing==== 
-  - To accept ​something else (see above: Lawful Whatever) +A nation must accept a declaration ​of war unless a political officer allows them to refuse.  ​**This request will be granted only in the rarest ​of circumstances.**  This must be explicitly made clear in the wiki page that will be dedicated ​to that topic and to a political officer in order to be a valid response. One week must pass before the attacking nation may once again declare ​war on the refusing nation.
-  - To opt out with fee of [32{{:​battles:​ironsign3.png?​nolink&​7|Iron Ignot}}*(defpop/​atkpop)] +
-  - To surrender ​the war with a fee of [100{{{:​battles:​ironsign3.png?​nolink&​7|Iron Ignot}}*(defpop/​atkpop)] plus any additional payment ​that was expressed ​to the other side before the war.+
  
-===Three===+====Accepting==== 
 +**If a nation accepts a declaration of war, the two nations are immediately said to be at war.** ​ The following otherwise unacceptable actions are lawful during a state of war:
  
-Any side can surrender with the above stipulations at any time.+  * The killing of any enemy citizen within ​the borders of any of the warring nations 
 +  * Theft from corpses or unlocked chests belonging to the enemy 
 +  * Minor vandalism or breaching of enemy structures that are explicitly used for defensive purposes such as walls and towers. ​ Excessive griefing of even these structures will not be tolerated. 
 +  * The slaughtering of enemy animals and the disruption of enemy crops. 
 +  * The killing of Yevs is strictly forbidden, as breeding them can be a significant ​time investment depending on their trades. 
 +  * The destruction of torches, signs, and beds belonging to the enemy.
  
-===Four===+__Lawful Battles__\\ 
 +Specific wargoals can be determined by single battles if both sides agree beforehand. ​ The specific manner by which a nation wins a war is determined by the combatants at the start of the war, subject to politbüro veto (for example, "the first nation to win 3 battles wins the war"​). 
 +  * In order for a battle to be officially and lawfully recognized, it must have the full agreement of both parties'​ governments and both sides must have agreed to be at a state of war. A member of the staff must oversee and regulate the battle to be sure it is in accordance with these rules 
 +  * A field of battle must be accepted by all nations involved. 
 +  * The win conditions for when the battle ends must be determined before the battle begins. 
 +    * If at the end of the battle the leaders of both sides are in disagreement over whether or not the win conditions have been met, a mod may make the final decision. 
 +  * Specific stakes for each battle may be determined before the start by each side and a political officer. ​ Deviations from or additions to these rules may be deemed acceptable or necessary by a political officer and will be made explicit for the battle to be legitimate.
  
-Raids may be conducted during a time of war (see aboveLawful Raids).  They have no greater impact on the war.+=====Results ​of War===== 
 +The loser of the war must submit to the agreed upon punishment unless otherwise stated by a political officer. ​ **Failure to comply results in the automatic revoking of their status as nation ​(see: surrender).**
  
-===Five===+If a nation is annexed by another nation, it continues to exist in a state of occupation. It must adopt the conqueror'​s symbols/​flags and can only declare war against the occupying nation.
  
-After winning three straight battles, a nation ​has the option of declaring victory and receives whatever reward was expressed upon at the beginning ​of the war (though in materials it may not exceed the equivilent of [200{{:​battles:​ironsign3.png?​nolink&​7}}*(defpop/​atkpop)] unless first agreed to and in land it must be approved ​by mods or an admin if there is controversy).+=====Third Parties===== 
 +A third partybe it a nation, mercenary group, or an individual, may enter the war on any side at any time, **however they will remain a non-neutral combatant until the end of the war.**  They must declare their intention publicly and verifiably and any wargoals added will be subject to veto by the politbüro.
  
 +Players that are not citizens of a nation may participate in international wars by taking the side of a warring nation, in which case the Rules of Engagement apply to them until the end of the war. **They may only fight enemy combatants during planned battles, or on the soil of the nation they side with.**
  
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