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battles:rules_of_engagement [2011/10/29 09:08]
yugotexas
battles:rules_of_engagement [2020/11/08 04:02] (current)
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 +<alert type="​info"​ icon="​glyphicon glyphicon-info-sign">​
 +**These rules are outdated and no longer valid. Refer to [[battles:​nationplay_rules|Nationplay PVP Rules]] instead.**
 +</​alert>​
 +
 ========== The International Rules of Engagement ========== ========== The International Rules of Engagement ==========
 The International Rules of Engagement are server wide laws that dictate the legality of pvp, a bannable offense when used outside of these regulations. The International Rules of Engagement are server wide laws that dictate the legality of pvp, a bannable offense when used outside of these regulations.
-====History==== 
-After a number of small battles and raids between [[minecraft17:​nations:​kurwa|Kurwa]] and [[minecraft17:​nations:​battkhortostan|Batt.x]] of disputed legitimacy, the International Rules of Engagement were established and bound all nations that wished to conduct lawful wars.  For a long time these regulations allowed for a drama-free way to conduct wars between nations, but then [[minecraft17:​nations:​9th_kingdom_of_breshik|rules lawyers]] began to take advantage of the server rules and provoked other states and then refused to fight. ​ These types were officially referred to as "​[[people:​shakomatic|huge fucking pussies]]"​ and everyone hated them.  In 1.8 this problem was rectified with the Laws of International Wartime Conduct. 
  
-======= Lawful Battles ===== +===History=== 
-  - In order for battle to be officially ​and lawfully recognisedit must have the full agreement ​of both parties'​ governments ​and both sides must have agreed ​to be at a state of war (see below: Rules of Conduct). +After number of small battles ​and raids between [[history:​beta_17:​nations:​kurwa|Kurwa]] and [[history:​beta_17:​nations:​battkhortostan|Batt.x]] of disputed legitimacy, the International Rules of Engagement were established ​and bound all nations that wished ​to conduct lawful wars.  ​For a long time these regulations allowed for a drama-free way to conduct wars between nations, but then [[history:​beta_17:​nations:​9th_kingdom_of_breshik|rules lawyers]] began to take advantage ​of the server rules and provoked other states and then refused to fight.  ​These types were officially referred to as "​[[people:​shakomatic:​start|huge fucking pussies]]"​ and everyone hated them.  In 1.8 this problem was rectified with the Laws of International Wartime Conduct
-  ​- ​There shall be no use of lava or action that will result in the loss of inventory, foe or friend. + 
-  - There shall be at all times rain, if possible. +With 1.9, the new server, 1.1 and 1.2, some of the old rules became obsolete, or new ones had to be added. 
-  - There shall be no swords made of diamond. + 
-  - In lawful and government sanctioned battles, armour of diamonds will not be permitted. +A complete overhaul of political rules was intiated at the start of the 1.7 Alpha's realm server. ​ This included sweeping changes to the Rules of Engagement.
-  - Any inventory loot attained by either side may be kept in an officially sanctioned battle as the spoils ​of war+
-  - Beds may be destroyed. +
-  - The battle is won when one side is unequivocally absent from the battlefield. +
-  - Violation of this treaty will result in capitulation ​of the battle, the war, or the status ​of '​nation.' ​Depending on the circumstances it could even warrant a ban from the server. ​Do not deviate from these rules.+
  
  
-===== Lawful Raids ===== +======The Rules====== 
-  - A raid is categorised as any hostile military action taken without the consent of both parties, though both sides must have agreed to be currently in state of war. +=====Initiating a War===== 
-  - As above, there will be no lava nor fire nor diamond swordsthough diamond armour is permitted. +**At any time nation may declare ​war on any other nation.**  The declaration must be given unequivocally and verifiably from leader to leader (Publiclyin a wiki pagein front of a modetc.).  ​The declaring nation must publicly declare their demands, subject ​to veto by the politbüro.  ​**It is the responsibility of the declaring nation to ensure that the receiving nation'​s government is fully aware of their status of being warred upon.**
-  - As aboveit shall rainif possible. +
-  - Beds may be destroyed. +
-  - All attackers are required ​to return any valuable loot at the request of the defenders. +
-  - Defenders may lawfully keep any spoils they strip from the raiders.+
  
 +If, after an armed confrontation between members of any nation not formally at war, all nations involved agree to retroactively have temporarily been in a state of war, the engagement will be treated as if it occurred under the rules of engagement.
  
-=======The Laws of International Wartime Conduct======= +=====Response ​to Declarations===== 
-All land-bearing [[nations:​start|nations]] agree to the following laws by definition:​ +Upon this declaration,​ the defending nation ​may choose from three options:  
-===One=== +  ​To immediately surrender and accept the terms agreed to by the attacking nation. 
-After a maximum of five straight days of being declared war upon (the first declaration ​must be made in person from one government official to anotherhowever ​the subsequent four may be made using signs unambiguously placed in the nation'​s town hall), a nation must make a choice:  +  To petition a political officer to give a special exception
-  ​-To accept the declaration of war +  To accept ​the declaration of war and immediately enter into a state of war with the attacking nation.
-  -To opt out of the war by paying tribute to the attacking nation +
-    *This fee will be determined by the active populations of the two nations: [64{{:​battles:​ironsign3.png?​nolink&​7}}*(defending population/​attacking population)] +
-    *By paying tribute, ​the defending nation may not be declared ​war upon by that nation for at least one week. +
-    ***If no legitimate evidence ​of provocation (land disputes, chat logs, etc) can be provided to mods or admins by the attackers, this fee is waived.**+
  
-===Two===+====Surrendering==== 
 +In order to surrender, **the defending nation must agree to the terms set by the attacking nation and agreed to by a political officer.** If the surrendering nation defaults on its debt (by choice or poverty) their status as a nation may be revoked by a tribunal of political officers and they must function as a settlement. They may subsequently petition a tribunal of political officers to reinstate their status as a nation, but said officers are under no obligation to do so.
  
-Once in a war, after maximum ​of three straight days of being asked for sanctioned battle, ​nation ​must make a choice:+====Refusing==== 
 +A nation must accept ​declaration of war unless ​political officer allows them to refuse. ​ **This request will be granted only in the rarest ​of circumstances.** ​ This must be explicitly made clear in the wiki page that will be dedicated to that topic and to political officer in order to be valid response. One week must pass before the attacking nation may once again declare war on the refusing nation.
  
-  - To accept that battle (see above: Lawful Battles) +====Accepting==== 
-  - To opt out with fee of [32{{:​battles:​ironsign3.png?​nolink&​7}}*(defpop/​atkpop)] +**If a nation accepts ​declaration ​of war, the two nations are immediately said to be at war.* The following otherwise unacceptable actions are lawful during ​state of war:
-  - To surrender the war with fee of [100{{:battles:​ironsign3.png?​nolink&​7}}*(defpop/​atkpop)] plus any additional payment that was expressed to the other side before the war.+
  
-===Three===+  * The killing of any enemy citizen within the borders of any of the warring nations 
 +  * Theft from corpses or unlocked chests belonging to the enemy 
 +  * Minor vandalism or breaching of enemy structures that are explicitly used for defensive purposes such as walls and towers. ​ Excessive griefing of even these structures will not be tolerated. 
 +  * The slaughtering of enemy animals and the disruption of enemy crops. 
 +  * The killing of Yevs is strictly forbidden, as breeding them can be a significant time investment depending on their trades. 
 +  * The destruction of torches, signs, and beds belonging to the enemy.
  
-Any side can surrender ​with the above stipulations ​at any time.+__Lawful Battles__\\ 
 +Specific wargoals ​can be determined by single battles if both sides agree beforehand. ​ The specific manner by which a nation wins a war is determined by the combatants at the start of the war, subject to politbüro veto (for example, "the first nation to win 3 battles wins the war"​). 
 +  * In order for a battle to be officially and lawfully recognized, it must have the full agreement of both parties'​ governments and both sides must have agreed to be at a state of war. A member of the staff must oversee and regulate the battle to be sure it is in accordance ​with these rules 
 +  * A field of battle must be accepted by all nations involved. 
 +  * The win conditions for when the battle ends must be determined before the battle begins. 
 +    * If at the end of the battle the leaders of both sides are in disagreement over whether or not the win conditions have been met, a mod may make the final decision. 
 +  * Specific stakes for each battle may be determined before the start by each side and a political officer. ​ Deviations from or additions to these rules may be deemed acceptable or necessary by a political officer and will be made explicit for the battle to be legitimate.
  
-===Four===+=====Results of War===== 
 +The loser of the war must submit to the agreed upon punishment unless otherwise stated by a political officer. ​ **Failure to comply results in the automatic revoking of their status as nation (see: surrender).**
  
-Raids may be conducted during ​time of war (see above: Lawful Raids) They have no greater impact on the war.+If nation is annexed by another nation, it continues to exist in a state of occupationIt must adopt the conqueror'​s symbols/​flags and can only declare ​war against the occupying nation.
  
-===Five===+=====Third Parties===== 
 +A third party, be it a nation, mercenary group, or an individual, may enter the war on any side at any time, **however they will remain a non-neutral combatant until the end of the war.** ​ They must declare their intention publicly and verifiably and any wargoals added will be subject to veto by the politbüro.
  
-After winning three straight battles, ​a nation ​has the option ​of declaring victory and receives whatever reward was expressed upon at the beginning ​of the war (though in materials it may not exceed ​the equivilent ​of [200{{:​battles:​ironsign3.png?​nolink&​7}}*(defpop/​atkpop)] unless first agreed to and in land it must be approved by mods or an admin if there is controversy).+Players that are not citizens of a nation ​may participate in international wars by taking ​the side of a warring nation, in which case the Rules of Engagement apply to them until the end of the war. **They ​may only fight enemy combatants during planned battles, or on the soil of the nation they side with.**
  
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