Since the recent addition of the **Shopkeeper** plugin, some people had the idea of encouraging trading by selling emeralds and rare stuff in an **admin store**. \\
A bank (**Diamond-Emerald Bank for Trade - DEBT**) was already built near the spawn.
//This list is based on **Enton's** propositions, so it's probably flawed.// \\
Please discuss it on the discussion page - contribute!
==== Emeralds ====
The economy will be based on them. \\
1 Diamond -> **3 Emeralds** \\
14 Iron Ingots -> **1 Emerald** \\
3 Gold Ingots -> **1 Emerald** \\
==== Admin Store Offers ====
__**Template:**__ \\
* **Offered Item:** Cost (+ Secondary Cost) -> [Amount]
=== Spawner Eggs ===
Eggs to spawn animals and passive mobs when you can't get them in another way (like healing zombie villagers) - that's why some of them are expensive.
* **Pig:** 6 Emeralds -> 1 \\
* **Sheep:** 6 Emeralds -> 1 \\
* **Cow:** 8 Emeralds -> 1 \\
* **Mooshroom:** 18 Emeralds -> 1 \\
* **Wolf:** 8 Emeralds -> 1 \\
* **Ocelot:** 8 Emeralds -> 1 \\
* **Villager:** 27 Emeralds -> 1 \\
=== Creative-Only Items ===
* **Mob Head (Zombie, Skeleton, Creeper, Player):** 1 Wither Skull + 2 Emeralds -> 1 \\
* **Special Full Double Slabs (43:8 - Stone and 43:9 - Sandstone):** 64 Stone or Sandstone Slabs + 1 Emerald -> 32
* **Sponge:** 2 Emeralds -> 1 \\
=== Uncommonly Obtainable Items ===
Most difficult part concerning the game balance, as the items are either very rare (the Stronghold variations of Stone Brick) or difficult to obtain and non-renewable, even if they aren't worth much (like the plants).
* **Lily Pad:** 6 Vines + 1 Emerald -> 6 \\
* **Dead Bush:** 6 Oak Saplings + 1 Emerald -> 6 \\
* **Fern:** 6 Tall Grass Blocks + 1 Emerald -> 6 \\
* **Cobweb:** 30 Strings + 1 Emerald -> 6 \\
* **Saddle:** 5 Leather + 1 Emerald -> 1 \\
* **Chiseled Stone Brick:** 5 Stone Bricks + 1 Emerald -> 5 \\
* **Cracked Stone Brick:** 5 Stone Bricks + 1 Emerald -> 5 \\
* **Mossy Stone Brick:** 5 Stone Bricks + 1 Emerald -> 5 \\
* **Mossy Cobblestone:** 6 Cobblestone + 1 Emerald -> 6 \\