Since the recent addition of the **Shopkeeper** plugin, some people had the idea of encouraging trading by selling emeralds and rare stuff in an **admin store**. \\ A bank (**Diamond-Emerald Bank for Trade - DEBT**) was already built near the spawn. //This list is based on **Enton's** propositions, so it's probably flawed.// \\ Please discuss it on the discussion page - contribute! ==== Emeralds ==== The economy will be based on them. \\ 1 Diamond -> **3 Emeralds** \\ 14 Iron Ingots -> **1 Emerald** \\ 3 Gold Ingots -> **1 Emerald** \\ ==== Admin Store Offers ==== __**Template:**__ \\ * **Offered Item:** Cost (+ Secondary Cost) -> [Amount] === Spawner Eggs === Eggs to spawn animals and passive mobs when you can't get them in another way (like healing zombie villagers) - that's why some of them are expensive. * **Pig:** 6 Emeralds -> 1 \\ * **Sheep:** 6 Emeralds -> 1 \\ * **Cow:** 8 Emeralds -> 1 \\ * **Mooshroom:** 18 Emeralds -> 1 \\ * **Wolf:** 8 Emeralds -> 1 \\ * **Ocelot:** 8 Emeralds -> 1 \\ * **Villager:** 27 Emeralds -> 1 \\ === Creative-Only Items === * **Mob Head (Zombie, Skeleton, Creeper, Player):** 1 Wither Skull + 2 Emeralds -> 1 \\ * **Special Full Double Slabs (43:8 - Stone and 43:9 - Sandstone):** 64 Stone or Sandstone Slabs + 1 Emerald -> 32 * **Sponge:** 2 Emeralds -> 1 \\ === Uncommonly Obtainable Items === Most difficult part concerning the game balance, as the items are either very rare (the Stronghold variations of Stone Brick) or difficult to obtain and non-renewable, even if they aren't worth much (like the plants). * **Lily Pad:** 6 Vines + 1 Emerald -> 6 \\ * **Dead Bush:** 6 Oak Saplings + 1 Emerald -> 6 \\ * **Fern:** 6 Tall Grass Blocks + 1 Emerald -> 6 \\ * **Cobweb:** 30 Strings + 1 Emerald -> 6 \\ * **Saddle:** 5 Leather + 1 Emerald -> 1 \\ * **Chiseled Stone Brick:** 5 Stone Bricks + 1 Emerald -> 5 \\ * **Cracked Stone Brick:** 5 Stone Bricks + 1 Emerald -> 5 \\ * **Mossy Stone Brick:** 5 Stone Bricks + 1 Emerald -> 5 \\ * **Mossy Cobblestone:** 6 Cobblestone + 1 Emerald -> 6 \\